Probability Compass

Probability Compass

Energy Cost
1
Focus

Approach
Exploration
Reason
Reason

Equip Value
2

Tokens
4
Needles
Use 1 needle: When a Ranger reveals a challenge card during a test, choose a modifier from that card. Spend 1 energy matching that modifier’s aspect to use it for this test instead.

Silaro’s gift for your hours spent delving into the darkened ruins of the Estian Arcology Complex.

Aspect Requirement
Focus
1

Traits
Tech
Estian

Type
Gear

Card Set
Reward

Set
Core Game

Illustrator
Joe Banner
Cory DeVore
Evan Simonet